By: Quazal  09-12-2011

Montreal, Canada (March 25th, 2009) – Quazal, makers of the award-winning Net-Z, Rendez-Vous and Spark! online multiplayer middleware today announced that they have made available a highly-anticipated new release of their core networking technologies. With the 2009.3 release of Net-Z, Rendez-Vous and Spark!, several benefits are made available to developers.  Primarily, 2009.3 (also known as R18) adds in support for iPhone, Wii, as well Games For Windows Live platforms. Secondly, with R18, management of development servers has become significantly easier.  Quazal has brought all of their sandbox management and lobby management tools to a new web interface, meaning fewer hurdles to overcome in managing development sandboxes.  The final major feature of the new release is the announcement of a Content Sharing service from Quazal.  This new service will allow developers and publishers to have easier access to features such as user-created content sharing, video sharing, or other game-specific community content features.  Quazal provides the API to download, upload and search content, as well as the hosting and bandwidth for sending that content out to users. “The iPhone and iPod Touch App Store has seen an explosion in the number of games developed since its launch,” says Sylvain Beaudry, Quazal’s President and CEO.  “By making our technologies and services available to developers on this platform, we can allow them to really take the next step in mobile online gameplay and community features, including use of geographic information, mobile uploads and more.”  “More and more developers have been approaching us about extending their..

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Product Overview

Established in 1998, we have partnered with world-class publishers and developers such as Ubisoft, THQ, Harmonix, Codemasters and Capcom, as well as many more who are using Quazal's products to propel the next generation of multiplayer games. Quazal is the leading supplier of multiplayer middleware solutions for the entertainment industry.


Development Services

When you're preparing a lobby and community service targeted towards a large-scale game, you can expend all the time and effort required to come up with an intelligent and efficient design and a solid performance-oriented implementation, but you'll never know just how it'll all hold up in the real world until you throw an army of users at it.