Valve are constantly surprising. One month they’re making one of their most popular games, Team Fortress 2, free to play, and the next they’re running a $1 million tournament for the upcoming Dota 2.
That makes any chance to speak to company co-founder Gabe Newell a pleasure, because you never know what you’re going to get. I sat down with him during the Dota 2 tournament to talk about his obsession with his company’s new game, his thoughts on EA’s Steam-rival Origin, and what motivates him to come into work each day.
RUSE might be my favorite RTS of the past several years, and one reason for that is because developer Eugen Systems seemed to design it with wargamers in mind. It could be frantic, but it also felt a bit like what would happen if you turned Panzer General into an RTS.
We had a long chat with CEO Hilmar Petursson about the changes, and where they leave CCP. He explains why CCP is narrowing its focus, and says that it was “hubris” that led CCP astray.
Before Bioware became the RPG juggernaut it is today, it made a couple of action games – the mech combat sim Shattered Steel, and MDK2, the sequel to Shiny’s surreal, phenomenally punishing shooter. A decade later, former Bioware man Trent Oster is returning to update the world of Max, Doctor Fluke Hawkins and Kurt… one of many backronyms created in those dark days when everyone thought games really could teach children to murder instead of merely making it look fricking awesome… and he’s even started a brand new digital distribution service, Beamdog, to distribute it. Digitally!
I caught up with him to ask about both his two new companies – Overhaul Games and IdeaSpark – and why now is the time to bring MDK2′s bizarre mix of comedy and shooting back to the world.
As the small guy on the block, you occassionally need to hire some muscle to get things done on time. The Asura of Guild Wars 2 are doing just that–except they’re building their muscle. The newly announced Asura Battle Suit racial skill will put the players in the husk of a golem, allowing you to feel as mighty as the Norn without losing that cute physique we’ve come to love. It’s only a matter of time until one of the tinkering Asura figure out how to mount some rockets launchers on those shoulders. We squeezed Guild Wars 2 game designer Jon Peters for all the extra info he’d give on these magical mech warriors.
Last week Rich travelled to London to play Rage and to film an interview with the game’s creative director, Tim Willits. Sadly, when we looked at the footage afterwards,
appeared as nothing but a heavenly bright light, with only a hint of checked shirt below. We scrambled our crack team of videographers to recover the footage, replacing each frame of Rich with stunning new footage of id’s new post-apocalyptic shooter.
Willits has been at id Software for 16 years – he came up with the idea for bespoke deathmatch maps in Doom – and he talked to Rich’s glowing face about Rage’s open world, the graphical power of the PC, and how gamers are suffering from “modern combat fatigue.” He also briefly covers the impressive mod tools that will be released when Rage comes out on October 4th in the US and October 7th in Europe.