Math Circus Act 3 - Mathematics & Problem Solving

By: The Knowledge Tree  09-12-2011

Maths Circus Act 3, like its predecessor, incorporates all the fun of the circus while integrating a mathematical approach to problem solving. This program is designed for children from the pre-school to the secondary level.

Puzzles and brain-teasers provide for a more interesting approach to the world of math. Five levels of Basic for younger children and five levels of advanced for students of all ages. With both Basic and Advanced options, the Teacher may choose puzzles of various degrees of difficulty according to each child’s skill level.

This serves as a great introduction for students who are being introduced new aspects of math. This format can also be used to target specifically a problem area or a subject that may need improvement. Maths Circus Act III caters to many different aspects of mathematics including; geometry, spatial awareness, +/- numbers, and programming.

Teachers may keep track of the progress and level of difficulty for each student. There are also black-line masters that can be utilized in class.

Range of Skills:

Math Circus Act 3 offers practice and enhancement for a wide range of math skills:

  • Spatial Awareness
  • Three-dimensional Geometry
  • Addition & Multiplication
  • Provides the foundation for Algebra
  • Investigate direction and angle
  • COmpass bearingss, time and vectors
  • Positive and negative numbers
  • Planning a sequence of moves in advance and executing them later
  • Over 120 levels of games, puzzles and problems for children of various math levels.
  • Teacher options that allow close monitoring of improvement
  • Black-line masters with hints and solutions for all puzzles
  • Wide variety of skill level that cater to individual needs

Who should use Math Circus Act 3?:
The puzzles provide an enjoyable way for teachers to approach that very tricky area of problem-solving – how to tackle a new problem for which is no obvious technique. Students have to use their initiative,and learn by experimentation and experience. However, the problems are easy enough to ensure success and, as a consequence boost the confidence of students. Privided the right level of difficulty is chosen success can be reasonably expected and achieved.

From Preschool to Secondary

Teacher controls and Special Needs:
Teachers can control which puzzles and levels are available to the students, and can inspect and print progress reports. The software can also be driven by a touch screen, whiteboard or a single or double switch instead of a am mouse.
The package also includes a aset of worksheets and a manual containing the solutions for each puzzle.

Computing Requirements:

  • Windows 95, 2000, XP and VISTA, Windows 7
  • Mac: OS 8.5, OS 9.x, OS 10.x

Other products and services from The Knowledge Tree


SpexWorld! - Tutankhamun - The life and mysterious death of the boy-king

His tomb, undisturbed for nearly 3,000 years until 1922, when Howard Carter discovered the entrance after many years or frustratingly unsuccessful searches. Explore the mysterious world of the boy-king Tutankhamun (rough translation: Living Image of Amun) who died at the unseemly young age of 19. Multiple environments can be added to expand versatility as well as tailoring the software to suit specific classroom topics.


aspex Shapes & Nets - Introduction to Euclidian Geometry

Drawing and making shapes on the computer is a practical way to explore mathematical shapes in 2D and 3D. With aspexShapes & Nets students design and make their own individual packaging from 3D solid shapes. AspexShapes & Nets is very easy for primary aged children to use. Rotate 3D solids and see how they look from different angles. Learn the names of 2D shapes and simple 3D solids. Learn about Tesselations and how to use them.


Math to Win: Games of Strategy

Each game consists of four levels of difficulty and the object is to find a winning strategy against your computer or classmate. The student also has the advantage of electing to go first or to watch the opponent make the first move. Math to Win is a series of fifteen games to be played against another player or the computer. The computer does not make mistakes so the only way to win is to outsmart your opponent.


Aspex Software - Greygum Software

Geometry, Design & Technology, Children's Engineering and Desktop Manufacturing Programs - For the last 20 years Aspex has developed and marketed a variety of excellent geometry and model making software for the educational market. We believe that our product selection is the highest quality animation and geometry software available anywhere in the world.


I Can Animate

I Can Animate quickly established itself as the Stop Motion Animation tool for Mac OS X and now Windows users can now enjoy using this fantastic application and join the growing numbers of ?would be. Work with different video layers so that you can create an animation from video captured from a camera, pictures you have drawn yourself or both together.


A powerful vector-based drawing program

AspexDrawMST is based on the standard aspexDraw program, developed further to include a comprehensive dimension and measurement facility. It is really easy to use and powerful enough to be an ideal choice of drawing program in secondary schools. It is also great for primary schools who wish to include dimensioning with their drawings. AspexDrawMST is an excellent vector drawing program for PC?s.