Beginning with the introduction of Google Maps back in 2005, commercial tiled map services have demonstrated an unparalleled ability to rapidly deliver mapping data to large numbers of users. The CubeWerx Web Map Tile Server now brings that same power to your own data and services. Our tiling engine allows you to access data from a wide variety of sources, employ a powerful symbology engine to create beautiful maps, then quickly publish your data to the Web as a set of tiles that can be accessed as a seamless map, at multiple resolutions.
Rapid integration into web sites and applications
The Tile Server can expose multiple service endpoints on the same data, allowing you to access the tiles through standardized interfaces like The
or popular tools like
, Google Earth, and many more. The goal is ease of use, so you can focus on building your application, not struggling with back-end data services.
How does it work?
The tiling engine creates a tile hierarchy, (sometimes referred to as a pyramid), covering multiple map scales. The service automatically returns the most appropriate tile for any given scale.
Why not a Web Map Service (WMS)?
The idea behind the OGC WMTS specification effort was to come up with an open interface that can scale to large number of users, generate maps in a fraction of the time it takes to generate maps with OGC compliant WMS servers, and become interoperable in an SDI environment composed of many WMTS clients and many WMTS servers. The OGC WMTS is not a replacement for the OGC WMS because it offers far less flexibility then what can be achieved by an OGC WMS server. But in many cases, as demonstrated by Google and others, using map tiles become an efficient way of delivering maps.