OpenGL ES 2.0 drivers | ALT Software Inc
Graphics, Operating Systems, Embedded Computing
ALT Software’s OpenGL ES 2.0 drivers for supported graphics processors (GPUs) and system-on-chip processors (SoCs) are specifically designed for embedded platforms and support a programmable graphics pipeline. These drivers enable our customers to create and deploy advanced graphics applications that employ OpenGL ES Shading Language (GLSL 1.0) shaders and program objects.
Khronos OpenGL ES 2.0 compliant
Operating systems supported: Wind River VxWorks, Green Hills INTEGRITY, Embedded Linux, DDCI Deos, Microsoft Windows, LynuxWorks LynxOS, QNX Neutrino
Processors and Systems-on-Chip (SoCs) supported: Freescale PowerPC & i.MX, Renesas SH4, SH7xxx, Intel x86, IBM PowerPC, ARM, TI OMAP, Fujitsu MB86298 'Ruby'
Graphics controllers supported: Radeon E4690 (M96), Radeon x1400 (M54); Imagination Technologies SGX
Backwards compatibility support for programmable hardware; i.e. OpenGL 1.x & OpenGL ES 1.1 mapped to programmable hardware shaders
Khronos EGL or ALT’s "Mini-X" customized subset of X Windows that enables a user to run an application in multiple windows or to run a single window in full-screen mode
Integrated X11 libraries for real-time operating systems
DMA and Programmed I/O (PIO) support
Variable sync modes and custom resolutions
Multiple GPU support on single target systems
RGB Analog, DVI, LVDS, HDMI, Display Port and TV-Out support
Full video support including adjustable gamma, scaling, overlays and de-interlacing
Hardware accelerated BitBlt, 2D and 3D operations for superior performance
Staying a Step Ahead of Future Demands
ALT Software's participation in the activities of several industry standard setting bodies such as the Khronos Group (OpenCL, OpenGL ES 2.0 and OpenGL SC standards) has influenced the development of these specifications in ways that best serve our customers. Our close ties with hardware partners such as AMD, Intel, Freescale, and Fujitsu, as well as all the major RTOS vendors, allow us to begin accommodating the next generation of their product lines long before they are introduced to the market. We also leverage our vendor partnerships to accommodate changes in embedded computing technologies during our products’ life-cycles.
, Graphics Applications
, Graphics Controllers
, Operating Systems
, Video Support