It’s been a long year of development and now the Peregrine Labs team is happy to announce Yeti 1.0 is available for the masses.
A big thanks to the whole team who’ve worked extremely hard to pull this together and to our beta testers for providing feedback in some fairly demanding production situations.
Over the next week we’ll share a few images from our beta testers.
Please read our FAQ for trial and purchase information.
All the best,
The Peregrine Labs Team!
To all our Canadian counterparts, have a Happy Thanksgiving – eat well and be merry! The office will be officially closed this monday but will be back to normal operations the following day.
Colin was recently interviewed by the fine folks at FX Guide to discuss Bokeh and deep image compositing along with Weta Digital.
In a post-siggraph flurry of activity we’ve released not just one, but two versions of Bokeh. The focus has been on improving the deep image defocus support as well as stability and lens simulation. Here’s a brief highlight list:
- new documentation!
- all channels are supported in the deep data input ( see http://peregrinelabs.com/bokeh/videos )
- an option to simulate a lens that will match PRMan’s defocus
- ability to control front and back focus separately
- updated lens simulation algorithm to improve accuracy
- chromic aberration is handled more subtly ( it should be easier to match with captured images )
- new depth style parameter to control how Bokeh interprets incoming depth values
and many bug fixes!
A big thanks to everyone we met in Vancouver and hopefully we’ll see you soon!
We recently made the decision to replace our in house expression engine integrated in Yeti with Disney Animation’s SeExpr. The integration means that every parameter on a node can be controlled via an expression that can reference local and global variables. Here is a quick demo video.
We’re excited to finally release 1.0 of Bokeh! This release also includes deep image support for the recently released Nuke 6.3 for those who’ve been waiting.