Category: Uncategorized

By: Peregrine Labs  09-12-2011

Category: Uncategorized

We’ve updated the Yeti page and released a video introducing the Yeti graph editor – enjoy!

We’ll be attending Siggraph so don’t hesitate to get in touch to arrange a meeting or organize a coffee overlooking beautiful Stanley Park.

We’ve released version 0.9.8 of Bokeh – the focus of this release has been a more accurate lens simulation. Here is a list of changes:

  • removed limit on depth slices
  • added aperture width/heigh for real world lens simulation
  • input cameras height and width now sets aperture height and width on bokeh
  • renamed film back to film format
  • replaced still camera with motion picture formats
  • more accurate lens simulation
  • added a parameter for the desired Zeiss formula

Enjoy!

A new release of Bokeh has been made available, besides fixing a handful of bugs we’ve added

  • Nuke 3D camera input
  • Separate front and back focus passes
  • Lens back option for real world lens output

Enjoy!

All of the download links are now available on the webpage, enjoy!

This build has been focused on housekeeping as well as optimizing the depth visualization preview.

Enjoy!

Now that we’re moving towards our beta release we’ll start to reveal more information via the product pages and blog entries discussing some of the functionality in more detail.

We’ve had a few people contact us to ask what our node base implantation means – as Yeti lives in Maya is it just an extension of a Maya graph or more? It’s more…

Peregrine has an internal API called Plateau ( following the theme ) that all of our tools are based on, Plateau is really good at managing data ( and what happens to that data ) which we leverage heavily in all of our products, especially Sherpa and Yeti. To accommodate this new data management we spent the time developing our own node based system that skirts much of the traditional Maya workflow and implements a procedural model that may be more familiar to Houdini users.

This new implementation gives us both the flexibility of a true procedural system and the interactivity that Maya is known for – and our beta testers are just as excited about it as we are!

It’s an exciting day here at Peregrine Labs as we’ve been able to move out of stealth mode and reveal a little more about ourselves and the products we are building.

We trust everyone is having a Happy Holidays and we’re hoping the new year will bring even more fun – we know we’re looking forward to it!

In the coming months we’ll be updating the product page with more information about the current toolsets and share how our world is evolving.

All the best and keep on eye on this space for updated information.

The Peregrine Labs Team.


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09-12-2011

Category: Uncategorized - uncategorized

A big thanks to the whole team who’ve worked extremely hard to pull this together and to our beta testers for providing feedback in some fairly demanding production situations. Colin was recently interviewed by the fine folks at FX Guide to discuss Bokeh and deep image compositing along with Weta Digital. It’s been a long year of development and now the Peregrine Labs team is happy to announce Yeti 1.0 is available for the masses.