Gamasutra - Category: Programming

By: Gamasutra  09-12-2011
Keywords: Computer Entertainment


  by Cyril Marlin [10.27.11]
Experienced tool developer Cyril Marlin outlines a method used to build an automated testing system for Wizarbox's SoBlonde, a Wii adventure game -- which reduced bugs, increased polish, and is flexible enough to be adapted to other genres.
 
 
by Guillaume Gouraud [08.17.11]
Wondering what the landscape for stereoscopic 3D games looks like? This in-depth article examines platforms, display technologies and middleware, to offer a look at the landscape for developers planning to implement 3D into their games.
 
by Michael Carr, Anonymous, Noel Llopis [07.13.11]
In this article republished in associated with Intel, and originally debuting in , a cadre of top developers discuss programming sins that they may, indeed, have committed - and how to avoid them.
 
by Geoff Evans [05.17.11]
In this Intel-supported Gamasutra article, Geoff Evans explores implementing a reflection system in C++ and how the payoff ultimately outweighs the effort.
 
by Tom Niwinski [04.05.11]
How to handle the population and testing of an open world game with thousands of items and hundreds of NPCs? Capcom Game Studio Vancouver technical director Tom Niwinski describes the toolset the team constructed for Dead Rising 2.

 
by Frank Cifaldi [11.17.11]
The Academy of Interactive Arts & Sciences has named veteran game designer and programmer Ed Logg the recipient of its 2012 Pioneer Award, calling his work "brilliant and game-changing."
 
 

by Kyle Orland [11.17.11]
An issue surrounding a patent for a specific shading technique has held up a promised open source release for the code behind Doom 3, as programmer John Carmack goes back to make modifications.
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by Leigh Alexander [11.17.11]
"Making a game in a genre you hate is actually one of the most interesting experiences ever," says SpellTower dev Zach Gage, who also gives an inside look at how the App Store has evolved in just a few years.
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[11.17.11]
I am starting a development diary for our first project at Skejo Studios, www.skejo.com. Outbreak is the working title, for a cooperative strategy game where the players must work to fight off outbreaks of worldwide death. More details to come.
 
 

[11.15.11]
Any developer can tell you that one of the absolute most important elements of game development is communication..
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[11.15.11]
Thinking of living the Double Developer life? Here are some handy tips and tricks that have proven very useful for me, saving me countless hours and headaches.
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[11.15.11]
Shaders are a hot topic and 3D game developers/researchers have shown that they can be put into some powerful use to produce remarkable scene effects and with increased performance.
 

[11.14.11]
The fifth myth: "You can easily evaluate capabilities of a static analyzer on a small test code".

  Spooky Cool Labs — Chicago, IL, USA
[11.18.11]
 
 
Spooky Cool Labs — Chicago, IL, USA
[11.18.11]
 
Sony Computer Entertainment America LLC — Foster City, CA, USA
[11.18.11]

Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
 
Ignite Game Technologies — San Francisco, CA, USA
[11.18.11]
 
Sony Computer Entertainment America LLC — San Diego, CA, USA
[11.18.11]

Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
 
Sportvision, Inc. — Mountain View, CA, USA
[11.17.11]

Sportvision, Inc. is the premier innovator of sports and entertainment products. A privately held corporation, Sportvision solutions have enhanced experiences for fans of the NFL, NBA, NASCAR, NHL, PGA TOUR, LPGA Tour, Major League Baseball, NCAA football and basketball, WTA, MLS, and other sporting events on-air and online. The company has captured 11 Emmy Awards for its products, including three for its signature broadcast enhancements, the iconic virtual yellow 1st and Ten™ line and K Zone.
 
Game Circus LLC — Dallas, TX, USA
[11.17.11]
 
Insomniac Games — Burbank, CA, USA
[11.17.11]

Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, with Overstrike on the way!! If that's not enough, we've also been named one of the Best Small Companies to work for- again! Come check us out!
 
LucasArts — San Francisco, CA, USA
[11.17.11]
 
Warner Bros Games — Kirlkand, WA, USA
[11.17.11]

WB Games Inc., seeks a Staff Software Engineer – Network to join (the award-winning technology team behind the F.E.A.R. (tm) and Condemned(tm) franchises) creating game systems for exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC.

Keywords: Computer Entertainment

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