Gamasutra - Category: Art

By: Gamasutra  09-12-2011
Keywords: Art, Game Developers


  by Christian Nutt [11.07.11]
Gearbox writer Anthony Burch and concept designer Scott Kester talk about how they view the direction they should be taking with the Borderlands sequel, touching on narrative, art, and design decisions that keep the game interesting for players.
 
 
by Brandon Sheffield [10.03.11]
In this extensive interview, id Software CEO Todd Hollenshead and artist Andy Chang answer questions about the creative intent of Rage by describing exactly what the team hoped to accomplish from both art and design perspectives.
 
by Christian Nutt [08.22.11]
Deus Ex: Human Revolution art director Jonathan Jacques-Bellêtete speaks to Gamasutra about how he and his team envisioned the game's signature look, how layering meaning and metaphor makes for more robust art, and how the industry's fundamental approach to creating art to change in future.
 
by Ara Shirinian [07.08.11]
In this article, designer Ara Shirinian (The Red Star, uDraw) takes a look at two years' worth of magazine postmortems to mine them for common data points -- examining both what went right and what went wrong how often, and why.
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by Miguel Ángel Friginal, Noel Llopis [06.22.11]
Creating a successful iOS game isn't as simple as it looks, and in this postmortem, developers Noel Llopis and Miguel Ángel Friginal explore what it takes to create an easy-to-play, well-designed casual game and take it to number two on the sales charts.
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by Kyle Orland [11.17.11]
An issue surrounding a patent for a specific shading technique has held up a promised open source release for the code behind Doom 3, as programmer John Carmack goes back to make modifications.
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by Chad Moore [11.16.11]
In this reprinted -opinion piece, Turbine Games' technical art director Chad Moore breaks down why art and design students need to get over their hesitancy to share their work for critique.
 

by Kyle Orland [11.16.11]
Valve's Portal 2 leads the field of nominees for Spike TV's ninth annual Video Game Awards show with 12 nominations, ahead of Batman: Arkham City with 10 nods and Uncharted 3 with nine nominations.
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[11.15.11]
Any developer can tell you that one of the absolute most important elements of game development is communication..
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[11.14.11]
This is the fifth set of tutorials using free graphic tools like inkscape and gimp to create 2D game art. After getting a little sidetracked in the last part and creating some more character designs, I am finally back to animation in inkscape.
 

[11.14.11]
The strange journey of Jason Nelson, from digital artist to indie art-game creator. With work which polarizes audiences, an inbox filles with hate/love mail, Jason reflects on his adventure in combining poetry, art and the bizarre within indie games.
 

[11.12.11]
Powered by award-winning Unreal Engine 3 technology, UDK’s feature set is packed with power and ease of use. This is the same engine that powered Infinity Blade on iOS and Gears of wars on PC!
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[11.09.11]
The animation in Rage evokes emotions that conflict with the rest of the game.

  Vicarious Visions / Activision — Albany, NY, USA
[11.18.11]

Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
 
 
Vicarious Visions / Activision — Albany, NY, USA
[11.18.11]

Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
 
Vicarious Visions / Activision — Albany, NY, USA
[11.18.11]

Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
 
Ubisoft Shanghai Studio — Shanghai, Ch, CHN
[11.18.11]
 
Warner Bros Games — Kirlkand, WA, USA
[11.17.11]

WB Games Inc. seeks a Senior Artist, Concept for the Surreal Development department. A Senior Concept Artist is responsible for effectively visually communicating product vision to varied audiences. This artist will work closely with the Art Directors and Leads in order to assist in the development of the project and as an advocate for game art quality.
 
Warner Bros Games — Kirlkand, WA, USA
[11.17.11]

WB Games Inc. seeks a Director of Art to participate in developer due diligence activities to assess art talent, pipelines, process, and tech. reviews and provide feedback to WBIE Producers on all product art plans, schedules and ongoing art deliverables for all milestone drops.
 
Digital Extremes — London, ON, CAN
[11.17.11]
 
Digital Extremes — London, ON, CAN
[11.17.11]
 
Psyonix — San Diego, CA, USA
[11.17.11]
 
Psyonix — San Diego, CA, USA
[11.17.11]

Keywords: Art, Game Developers

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