HLA and RTI
The High Level Architecture (HLA) is a specification regarding communications between computers in a network simulation. This standard is required in all simulation software created for the U.S. Department of Defense. However it is a standard that has been slow to catch on in another large simulation field--the field of computer games. Magnetar Games plans to bridge this gap, lowering development costs through the use of standard networking engines. The Run Time Infrastructure (RTI) is the implementation of HLA. The RTI specification provides the functions and features that software may use to connect themselves in a simulation. Chronos will provide an RTI as part of its engine.
Chronos and Chess
Chronos and Flash
Chronos can also be used in web applications. Our prototype, a Real-Time Strategy game created using , uses Chronos as the communication backbone to achieve peer-to-peer multi-player connectivity. See the map demo in the of , our website that promotes Flash, , and HLA as next-generation tools for developing games and simulations.