In the last decade, video game industry sales, including PC games, totaled $7.98B in 2000, in ten years, the industry has changed dramatically in many ways, but most importantly it has grown over those years by more than 250 percent at retail alone. The U.S. video game industry produced $19.6 billion in sales last year.
As the video game industry grows, so does the Buy-Sell-Trade model! The growth in this industry coupled with the price-conscious consumer makes for a great opportunity. GameStop alone returned over $1 billion to customers in 2009, consumer behaviour is now geared towards returning old games for credit towards new games. This is a perfect business to automate via a stand-alone kiosk!
Our patented unattended game trade unit concept is capable of buying back movies and games automating the ability to monetize unwanted DVDs/movies for credit on credit card account or credit at a retailer. The identification system is based on optical disk recognition. Using optical identification of a disk will greatly reduce the time needed to validate a return or trade and to restock disks to kiosk inventory.
Rent, Buy, Trade Games
A Model for Every Application…
The information in this article was current at 06 Dec 2011