Watch Me Move: The Animation Show is the most extensive exhibition ever mounted that presents the full range of animated imagery produced in the last 150 years - from Snow White and Mickey Mouse to Gollum in The Lord of the Rings.
Through over 111 works, from iconic clips to lesser-known masterpieces, Watch Me Move offers timely insight into animation as a cultural phenomenon. For the first time the work of cut-out, collage, puppet, clay and stop-motion animators auteur filmmakers and contemporary artists is presented alongside the creative output of commercial studios, from Walt Disney to Fleischer, from Hanna-Barbera to Aardman and from Studio Ghibli to Pixar.
This expansive exhibition begins with a new artwork by critically acclaimed French artist Christian Boltanski (an installation by Boltanski, Chance
, was featured in the French Pavilion at the 2011 Venice Biennale). Boltanski's Shadow Cinema
(2011) is not animation in the conventional sense, but evokes the quivering essence of the animated figure.
Watch Me Move's exploration into the limitless possibilities of animation continues through five galleries and two floors. Along the way you'll encounter early scientific experiments with photography (works by French scientist and chronophotographer Étienne-Jules Marey); see some of the most memorable characters created for the screen animated or otherwise, (Jessica Rabbit and Fred Flintstone); and witness the transformation of seemingly ordinary humans into superhumans (Popeye in Blow Me Down and the Parr family in The Incredibles).
Animation as an art form has a unique ability to interpret fables and fairytales ( The Story of Rapunzel
animated by Ray Harryhausen and Nausicaä of the Valley of the Wind
by Hayao Miyazaki and Studio Ghibli). Animation also allows for fresh iterations of shared legends or for entirely new narratives (Jan Svankmajer's Dimensions of Dialogue and Harun Farocki's Serious Games III: Immersion
The magic of animation lies in its ability to transform inert physical material into the illusion of life. Many animators experiment with the techniques of their art form for the sheer pleasure of witnessing the results (Len Lye's A Colour Box
his first experiment
with painting directly on to celluloid or Zbigniew Rybczyński's Tango
, a study of the ways in which animation can be used to alter the flow of time).
Since the late twentieth century, animation has extended into entire virtual worlds. In 1982, Tron
expanded the aesthetics and systems of the video game industry into a whole world vision. In contrast London-based artists igloo have created SwanQuake:
- a virtual world that could have provided fertile ground for battles victories and losses, but now stands silent.
Don't miss this exclusive Canadian presentation of this international touring exhibition. As you walk through galleries filled with distinctive personalities and portraits, stop to engage with some old animated friends and fables and encounter new animated works that will expand your view of animation.